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Thread Statistics | Show CCP posts - 1 post(s) |

Jerick Ludhowe
Wraiths of Abaddon
64
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Posted - 2012.05.04 11:07:00 -
[1] - Quote
marVLs wrote:tbh all that V3 changes are cool but they are like 2-3 years too late... now textures should have 2-3times bigger resolution on max settings
Pretty much this. V3 is nothing impressive... Instead of going through and fixing lots of the major issues with previous skins/textures they seem to have just slightly upped the res, changes some colors around, and left all the texture issues. Selling 3-4 year old tech likes it's new is kind of insulting as well as the fact this is basically round three on textures and we're still seeing major issues with seams and bad plotting.
What's needed is some actual time spent on each individual model... What's also needed is artists that actually zoom in on the models they are texturing and take pride in it looking immaculate... If thousands of bozos playing your game can find these issues inside of 30 seconds I''d hope the artists would too... Get it together.
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Jerick Ludhowe
Wraiths of Abaddon
66
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Posted - 2012.05.05 13:56:00 -
[2] - Quote
Burhtun wrote:If I remember correctly, the diffuse texture was actually REDUCED in the V3 process. They doubled the normal map texture resolution and halved the diffuse map resolution. So its reversed from what it used to be. I too would like prettier spaceships, but it becomes hard to justify if there is any performance hit at all because you hardly ever see any of the spaceships in this game during actual gameplay. Would be nice to have the option to have double texture res though, for those with machines and play styles that can handle it. Or for when you feel like taking screenshots.
I agree some currently V3ed ships definitely look better than others. Ships with lots of drawn-on detailing such as the plating on Amarr ships look very blurry. Drawn-on circular shapes also look bad, more likely to find those on Amarr and Gallente than Minmatar or Caldari. The Harbinger normal map looks kinda messy, but they should probably just redesign that ship eventually anyway like the bombers and Raven. Looks like a chicken. :)
Would be nice if all ships were as crisp as the Impairor...
eve is not a hard game to run, never has been never will be. Justifying shotty quality by "it will cause a performance hit" is a fail argument for many reasons.
1. As I stated game will never be resource intensive 2. Client side, no server performance hit 3. Variability of graphic quality, don't like pretty stuff cuz it's slowing down your comp while multiboxing 10 accounts? Turn down your settings, problem solved.
Truth is that these v3 changes are god awful... We have turret hard points showing on ships that don't have them, we also have huge issues with seams and texture plotting.... Stop the amateur hour please and act like a company that has been around for 12 years.....
As for the whole Teselation thing... Going to be 2+ years out and by the time they get to introducing their inevitable shotty attempt new tech will be out and we will be asking for new updates the moment it goes live. CCP is almost printing money with the sale of plex... No reason to not have an industry leading graphics team... Take some pride in your game...................
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Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
73
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Posted - 2012.05.12 15:50:00 -
[3] - Quote
yep, bland and bad. Congrats on proving nothing.
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